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Gym Skills: Difference between revisions

From Pokemon Elite Redux
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|Isn't technology amazing? With the power of magnetism, we can travel without even touching the ground!
|Isn't technology amazing? With the power of magnetism, we can travel without even touching the ground!
Music is my way of letting all my stress out! Keeps me cal, and it's a really great way to strengthen my mind.
Music is my way of letting all my stress out! Keeps me calm, and it's a really great way to strengthen my mind.
|Magnet Rise if Pokémon stays for 2 turns
|Magnet Rise if Pokémon stays for 2 turns
+4 SpDef on lead
+4 SpDef on lead
|}
|}

Revision as of 20:56, 16 December 2024

Gym Skills (Also referred to as extra-skills) are a new change introducing a rather difficult optional challenge to current gyms. Previously, in order to fight a Gym Leader, a player had to fight all of the Gym's trainers. This was a relatively uninteresting challenge. So now, a player can go up to the Gym Leader and ask for a battle directly - but because you haven;t proved yourself in the Gym, the Gym Leader will proc multiple Gym Skills that put you at a significant disadvantage, in order to test your abilities further and make you work for your badge.

Each Gym trainer is now associated with a single Gym Skill and will use it in their battle, giving you a hint in their pre-battle dialogue as to what it is. Once you've defeated a Gym Trainer, their Gym Skill will be removed from the fight with the Leader, so if you defeat all the trainers, you can get a straightforward fight with the Gym Leader, just like now. You can also choose to decline a battle with a Gym trainer after talking to them in order to get to the leader faster, but you'd better be prepared.

The balancing is intended to prevent brain-dead strategies from being able to defeat any Gym Leader with all their Gym Skills active. If you find a strategy that lets you cheese a Gym Leader with all of their skills active, please let us know. We're breaking exciting new ground here by making Gym fights actually mean something and you'd be helping if you did.

Minimum-battle-run challengers, we're sorry. Buy you've gotta admit, this is going to be hilarious.

List of Gym Skills with their associated hints:

Roxanne
Hint Gym Skill
Roxanne always told me that the best way to defend is to start out with a solid foundation and then slowly get tougher. +4 defense on entry for the lead & +1 defense every turn.
When doing a trek, watch out for rock, uneven ground. You don't want to get hurt, or even worse, cut yourself on sharp stones! Stealth Rocks & Last two Pokémon in the party bleed.
They say that when under immense pressure, even coal becomes diamonds. Once I'm backed into a corner, that's when my true power starts to shine! Last Pokémon gets a +2 omniboost on switch-in.
Brawly
Hint Gym Skill
I hope you don't think that you'll be able to beat me just because you brought a Ghost-type! Thanks to my Ki, even ghosts don't stand a chance! Foresight
If you don't stretch well before a battle, you could get really hurt. Worst case scenario, you'll end up paralyzed! Last 2 Pokémon in the party are paralyzed
Walking carefully over a floor of Spikes trains your focus. Let's see how well you've trained yours. 2 layers of Spikes
What, a battle? Fine, but make it quick, I still need to put this mat away. Mat Block on first switch-in
I just had a good stretch and I'm raring to go. I hope you're ready, I feel boosted up and I'm raring to go! My fighting style excels at copying my opponents' strengths! Let's see how you deal with it! Copy stats of the opponent on death
Wattson
Hint Gym Skill
Watch your step! Those high-voltage wires can leave you with a nasty burn. Last 3 Pokémon in the party are burned
Careful! Wattson's trying to use Galvantula silk to make some traps, and they're leaving their Sticky Webs everywhere. Stick Webs
I'm already amped up to the max! I hope you're able to keep pace, because I'm pumped up and ready to have this battle's tempo going at super speed! +1 speed every turn
Isn't technology amazing? With the power of magnetism, we can travel without even touching the ground!

Music is my way of letting all my stress out! Keeps me calm, and it's a really great way to strengthen my mind.

Magnet Rise if Pokémon stays for 2 turns

+4 SpDef on lead